Best practices for AR & VR

In this experiment, we examined and developed Augmented Reality (AR) and Virtual Reality (VR) for use cases in an effective and business-economically responsible manner. The end goal was to be able to carry out commissioning, training and (maintenance) assistance more effectively, more safely and / or more efficiently.

Educationalists from Eluxis and the University of Twente developed a checklist for the design and evaluation of educational principles for VR and AR. See here for more information.